The Full Breakdown
SMK Features
A ground-up street racing city built on a heavily upgraded StreetKings framework — every system tuned for progression, competition and daily reasons to come back.
Racing
90+ Race Tracks
Sprint and circuit formats across Los Santos — downtown straights, canyon runs, dockside loops. Lobbies up to 20 drivers.
NPC Challenges
Solo street races against the city — pull up to a marker, beat the clock, get paid £150–400. Always on.
Drift System
Angle-based scoring on dedicated drift routes plus drift-spec cars in the dealer rotation.
Heat & Police
Build rep — and heat. On-duty officers, dispatch alerts and real pursuits when you draw attention.
Cars & Tuning
300+ Vehicles
C to S+ classes — starter hatches to hypercars. See the full car list.
Deep Tuning
Engine stages, turbo, gearbox, suspension, brakes, aero, respray — every part changes how the car drives.
4 Dealerships
Rotating stock across the city — plus a player-to-player market where tuned builds change hands for cash.
Garages & Properties
Store your collection, buy property, run custom plates.
Progression & Community
50-Level Grind
Every mile pays XP. Levels unlock dealer tiers, parts and respect — with milestone payouts along the way.
Streaks & Goals
Daily login ladders, weekly goals, playtime milestones and a full achievement set.
Crews
Form a crew, bank XP together, level up for payout bonuses, talk on crew chat.
Records & Boards
All-time server records, per-event boards, seasonal ladders — view live.
Living City
- 18 daily events on rotation — see the schedule
- In-game phone — market, dispatch, tuning, web apps
- Player economy — racing, jobs, market flips, referrals
- Lucky drops & duels — daily mystery rewards, honk-to-challenge street duels
- Fair play — client hardening, server-side validation, active staff